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Game info
PC

Grand Prix Circuit

Grand Prix Circuit
GenreRacing Sim
DeveloperAccolade
PublisherAccolade
Released1988
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.5
Overall:8.0
Reviewed byndial
Grand Prix Circuit is a Formula One racing game released in 1988 by Accolade for the Commodore Amiga, Apple IIGS, Macintosh (Classic), Amstrad CPC, Commodore 64, PC (DOS) and ZX Spectrum.
 
Review
Grand Prix CircuitSTORY / GAMEPLAY
You are a Formula 1 pilot and you drive your car (through dashboard view) as you thunder rounds at speeds of over 200mph (well, OK it doesn't give that feeling actually). It is well advised to select the novice level for the first few attempts, as it is not that easy to handle the car at that speed (plus that at this level the other drivers treat you softly and the gearbox is set to automatic). The game allows you to either practice, single race or compete in a championship in which you race circuits. There are eight tracks in Grand Prix Circuit all from different countries. Every race allows for one qualify lap to determine pole position. The length of each race is determined by you and can go up to a max of 99 laps (!). During the race there is a small map of the entire circuit in the top left corner. In a long race, your position will probably be effected by the need to make at least one pit-stop to change all your tires! The AI is great, and the computer controlled drivers have different driving styles, and are hard sometimes to overtake during a race. Also, each car has different behavior. Yes, prior to any race you can choose among some pretty famous teams and their models such as McLaren, Williams and Ferrari.
Grand Prix Circuit is a pretty good driving thanks to the creators of the famous Test Drive series.

GRAPHICS / SOUND
As with all versions, the DOS version does not give a good feeling of a Formula speed. But it runs a bit faster and smoother compared to the rest of its counterparts, mainly because of the higher CPU clock. The dashboards aren't quite as detailed as in the Test Drive series, though some other visual details are nice, such as the black smoke when pushing your tires or when nudging hard the car in front of you your hood crumples and he spins out in a full 360 degrees.
The game's sound does the job fine, supporting AdLib sound hardware, and offering engine throttles and the like, but not sampled, while there are several menu tunes as well, all nicely composed.
 
Screenshots
  • Grand Prix Circuit
  • Grand Prix Circuit
  • Grand Prix Circuit
  • Grand Prix Circuit
  • Grand Prix Circuit
  • Grand Prix Circuit
 
Comparable platforms



16 colors
Apple IIGS



16 colors
Commodore Amiga OCS/ECS



2 colors
Apple Macintosh 68k



16 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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